Scrapped Features

Scrapped features are elements considered or removed before they were added into the game during development stages.

William Fight

A William fight was thought of very early in development by Kaz. This feature was probably scrapped due to the development and focus of the project moving forward and it being forgotten.

William would've had a 33% chance of appearing on an activated Tower, and his fight would've had 3 outcomes.

William would've also possessed 2 dialog lines:

Additionally, a note block cover of William's theme was created by Kaz to play while near William in-game. This theme, however, never made it to the game.

Passive Quirks

Passive quirks were going to be lingering permanent effects or abilities that Classes would have while virtualized. This feature never moved past the concept stage due to it possibly being more annoying than helpful.

Only 2 passive quirks for classes were ever written down:

Operator Class

A class representing Jeremy was considered for the Elevated Functions update, but it was scrapped because it was not fun to play with and its limitations were too restricting while offering very little benefit. It was also scrapped due to the consensus being that classes should only affect the virtual state of a player, while Operator only affected the earth side.

Operator class would've had the following features:

Some of the Operator translation strings still remain in the resource pack:

Scrapped Advancements

These Advancements were considered or removed before ever making it into the final version of MRCL.

Scrapped Knowledge

Unfinished Features

Unfinished features are features currently in-game but inaccessible through regular gameplay or limited to administrator debugs.

Nuclear Battery

The nuclear power of the Supercomputer is a value that exists in the code and is linked to the physical state of its battery. This value is reflected in the Supercomputer Status program but it never changes from 100%.

Currently, the battery can only be taken out by an administrator if the Supercomputer is turned off. If the battery is out or at 0%, the Supercomputer will automatically shut down and not turn on until changed.

The final functionality of the power and nuclear battery is still not finished nor functional, but developers want to tie it to the energy system.

One of the implementation problems with the nuclear battery is reliably obtaining a new nuclear battery to replace the old one.

Scanner Injection

A scanner injection mode, just like diagnosis and transference, exists in the code since the Elevated Functions update. This scanner injection mode would be accessed from the Scanners Manager program and would be used to inject data into the players inside of it.

The feature would work by selecting a packet to inject and executing the scan, this process, however, could fail in many ways if not done correctly.

The following translation strings currently exist in the server for this process:

Currently, admins can only administer a few debug packets that exist for the only purpose of testing, these ones being injecting DNA Issues and injecting a cure for them.

Player/Lyoko Spectres

Spectres part of the Lyoko Faction can technically be created using commands. They will act just like the usual spectre: they will fight xanafied players and respawn a while after being killed, with their particles being green.

There can also be spectres taking on the appearance of players.

Unused Weapon

An unused Earth weapon has been in the code since the Elevated Functions update, which has been teased for a long time and is planned to see the light of day when the next version of Kadic rolls around.

Removed Features

Removed features are elements that were eliminated from the game following an update due to them being deprecated or replaced with another more useful feature.

Beacon Towers

Before the I/O Update, towers used beacons to highlight their activation state instead of the current halos. Their interiors were also much smaller.

Chat Terminals

Before the I/O Update, terminals like the towers, sector edge or the celestial dome would consist of floating text with a simple interaction when clicking on it.

Removed Attacks

Multiple Tower Attacks were removed due to being uninteresting.

Removed Advancements

Some advancements were able to be obtained before being removed for miscellaneous reasons.